	// One smooth curve down to the bottom.


setSpeed 0.5

right 5 angle 250 accel -0.047 0.2

fireBullet atPlayer all 50 50
fireBullet atPlayer all 300 300

// angle = 190

left 0.2 angle 55 accel 0.002 X
left X angle 55 accel -0.002 0.2

right 0.2 angle 45 accel 0.01 X
right X angle 45 accel -0.01 0.2

straight wrapVert